HitTrax Hitting League

High School HitTrax Hitting League:

The AP High School HitTrax hitting league is a program offered to athletes looking to get repetitions in during the winter in a competitive yet productive setting. Teams will compete in double-header format with league standings and statistics being kept. Participants may not compete on multiple teams within the league. 

  • 10 Team League (JV and Varsity divisions)
  • 2 Games per weekend, 5-week league play with a 1-weekend championship tournament (DH on Saturday's/Sunday's or scheduled independently)
  • Hitting simulation off of ATEC M3 Machine, velocities set based on level of competition (JV: 65 MPH, V: 75 MPH)
  • Cost: $300.00 per team (4 players per roster)

Youth HitTrax Hitting League

For our 14u athletes, the HitTrax hitting league is offered to increase the amount of quality repetitions that our athletes get during the off-season months. The HitTrax offers each athlete an opportunity to train with real feedback and data that can be used to help our ballplayers continue to develop at a high level.

  • 10 Team League (14u, 12u)
  • 2 Games per weekend, 5-week league play with a 1-weekend championship tournament (DH on Saturday's/Sunday's or scheduled independently)
  • Hitting simulation off of ATEC M3 Machine, velocities set based on level of competition (14u: 55 MPH)
  • Cost: $300.00 per team (4 players per roster)

Session 1

December - January (Saturday's and Sunday's)

Session 2

January - February (Saturday's and Sunday's)

Team Registration Here

Team Contact Name *
Team Contact Name
Phone *
Phone
Section
Please list the team name that you would like to register for.
Please select the session you would like to register for.
Age Group *
Please select the age bracket that you would like to compete under. Note, all athletes must submit to the May 1st age cutoff for the appropriate bracket.
Team Roster
Please note, 4-players are allowed on the roster for each session. Teams may compete with a minimum of 3-players.
Player 1 *
Player 1
Player 2 *
Player 2
Player 3 *
Player 3
Player 4
Player 4